Review of Emperor: Battle for Dune. Part 4
Players do not like real-time strategy, and as a rule, they criticize the monotony of the gameplay, in which the player sits on the defensive until he gathers enough troops for a single attack. Although most strategies then sinned against this approach, the classic "Dune" brought it to the absolute. But in the Emperor, Westwood made a fundamental shift in emphasis and eliminated both the possibilities and the very point of building an eternal defense that would withstand any onslaught of the enemy. But the developers have put all their efforts into creating an environment in the new game, probably, in which you need to constantly get out of a situation at a specific moment in time to win. The possibilities for a successful attack may or may not coincide, but this does not mean that the offensive will fail. After such a familiar and standard gameplay of the original and remake, the sequel first causes the player to feel the chaotic nature of events and haste, which is significantly different from the gradual pace with which the game was previously associated.Drastic changes in the types and use of units in the game do not make the process of familiarization easier. Instead of the standard rock-paper-scissors-style tools that are identical for each game side, each house now has its own unique line of units with one or more narrow applications that will need to be successfully combined with other units and at the same time adapt to the changing tactical environment on the go. The unit factor has additionally changed with nominal pumping, which, however, is enough for short-term levels. Bonuses for ranks earned depend on the type of unit and can both increase basic stats like armor or range, as well as enhance individual abilities. Nevertheless, given some types of weapons that are deadly for certain units, leveling up will be a weak defense in most situations, but it is there, and this is progress in itself.
In order to keep the player's head from spinning at all, the developers simplified some elements of the gameplay, in particular, the economic aspect of almost not bothering the commanders, the computer learned how to collect spice without unnecessary interference, it is enough to build a processing plant and two additional sites for simultaneous unloading of several harvesters, and then everything will go by itself. The problem of storing the collected spice has also been removed, so the notorious "give Silo" no longer distracts from the war. Moreover, each harvester comes complete with a carrier boat, so the logistics department was reduced after the warehouse and combine department. These are not the only changes in the urban planning aspect. Now there is no need to lay the rocks with concrete, and the power plant has become a small architectural form, even now they do not need to be demolished to win, but they will still have to be built a lot. And if there is very little money, blow up the debris scattered across the desert, you can find additional funds and bonuses under them.
Even such simplifications did not save artificial intelligence from spinning its head, especially when combining available capabilities, especially in attack, so at difficult levels the computer compensates for this with quantity and pressure. But AI problems are an ancient and eternal pain of the strategy genre. Try something different at Khelo24bet and take off with their unique crash game. You can explore all the game's features at https://khelo24bet-game.in/aviator-game/ . It's perfect for players seeking fast-paced entertainment.